

If this exciting new thing called “free” keeps going in the right direction, everyone still in the race gets a leg up.

free!), and our fellow hardcore misfits will continue trying to solve the most difficult problems the industry has to offer. But as long as we can show that these things can be accomplished by a part-time hobbyist just for the heck of it, the end user gets a fair price (i.e. Which left us wondering: Are hobbyist-run open source game engines like jMonkeyEngine still relevant?įrom the linked article: This just in: Physically Based Rendering isn’t dark magic, cross platform publishing is not the thing of fairy tales, and a solid asset pipeline is not exclusive to a million dollar budget.

They're all different brands of 'free,' but who cares? The average game developer certainly won't. New submitter erlend_sh writes The game development industry just got hit by a tidalwave of free: Unity 5, Unreal Engine 4 and Source 2 all give away their flagship product for free now.
